Super Mario 3d Land Videos

Автор:
Super Mario 3d Land Videos 6,5/10 3144 reviews

.: November 3, 2011.: November 13, 2011.: November 18, 2011.: November 24, 2011Mode(s)Super Mario 3D Land is a in the developed and published by for their. It was released worldwide in November 2011 and was the first game to be released for the 3DS.

A sequel, titled, was released for the in 2013.Super Mario 3D Land and its sequel are unique from other games in the Mario series, as they combine elements from both traditional 2D Mario and modern free-roaming 3D Mario games. It also introduces elements into the series, including and gameplay mechanics. The main story is similar to previous Super Mario titles, centering on 's efforts to rescue, who has been kidnapped by.The game was released to critical acclaim, with gaming critics praising the amount of creativity and technical design presented within the game, though the utilization of 3D in the gameplay was met with a more mixed reception. The game was a commercial success, and has sold 12.67 million copies worldwide as of December 2019, making it the sixth. It was also the first 3DS game to sell over five million copies. Nintendo re-released the game as a downloadable title via in 2012.

Mario jumping in World 1-1. The player's and reserved can be viewed and accessed from the.Super Mario 3D Land is a that has been described by game designer as a '3D Mario that plays as a 2D Mario game'. As such, Super Mario 3D Land combines the elements of traditional video game titles, such as linear-based, with those of the modern titles, such as moving Mario in three dimensions and performing a variety of actions. Similar to the older side-scrolling Mario games, the system revolves around Mario upon taking damage from enemies or hazards, there is a dedicated 'Dash' button as opposed to using analog input to determine travel speed, and damage as 'Small Mario' results in losing a life. Mario has also learned two new moves: a barrel roll and a roll jump, the former of which can be used to break blocks in a similar manner to jumping at blocks from below or ground pounding, and the latter allowing Mario to cover much horizontal ground in one jump. Super Mario 3D Land utilizes a similar level objective to the aforementioned side-scrolling games, in which the point of each level is to reach and grab the 'Goal Pole' at the end of the level, within the.The game offers a number of traditional, such as the Super Mushroom, Fire Flower and Starman, along with new that bestow special suits onto Mario and grant him new abilities. Returning from is the Super Leaf, which gives Mario the suit, allowing him to float in the air and attack with his tail, with a later variant also allowing him to transform into a statue upon performing a ground pound.

Our Super Mario 3D Land walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this epic 3DS platformer that re-invents the Super Mario series! Be sure to check out our Star Coins guide for information pertaining to exactly where to find each and every Collectable in the game.

The player is able to reserve an extra power-up, which can be retrieved by tapping the item visible on the touchscreen.Other items include the Boomerang Flower, which allows Mario to throw boomerangs that can collect out-of-reach items and attack enemies; the Propeller Box, which allows Mario to reach high places; and the rare Prize Box, which gives Mario extra Coins while walking around in it. The Invincibility Leaf, which appears after the player dies five times in a level, gives Mario invincibility and Tanooki Suit abilities; while the P-Wing, which appears after the player dies ten times in a level, sends the player right to the end of the level, near the Goal Pole. (The invincibility leaf and the P-wing are only available in regular worlds) Each course contains three hidden Star Medals that are required to unlock certain levels. The map screen also contains Toad Houses where players can visit and receive additional items, and Mystery Boxes where more Star Medals can be earned. After clearing the game once, a set of 'Special' levels are unlocked, some of which contain additional challenges, such as a 30-second time limit.

Clearing the S1 castle unlocks as a playable character, who has slightly different handling to Mario.Super Mario 3D Land utilizes the 's technology, allowing players to when viewing the game screen. While the game is designed to not require the 3D effect, some obstacles or points of interest are deliberately more noticeable or easier when the 3D is switched on. Super Mario 3D Land also utilizes optional use of the 3DS, which can be used to control cannons and binoculars.

The game also features functionality, allowing players to exchange Mystery Boxes containing bonus items. StreetPass also gives players another Toad house so they can get items. Plot During a storm, a tail-like branched tree called the 'Tail Tree', which stands on 's castle grounds, is stripped of all its leaves. The leaves, which turn out to be Super Leaves, were in reality taken by who is using them to bestow Squirrel Tails on his minions granting them new abilities such as limited flight.

Unaware of this situation at first, when and the go to inspect the tree the next day they discover a letter from Bowser, learning that he has kidnapped the princess. Mario sets off in pursuit to locate and rescue the princess, learning in the process of Bowser's intentions for using the aforementioned stolen Super Leaves. After rescuing her, the Toads and Mario return to the Mushroom Kingdom with Tanooki Suits while Mario carries the princess.

Mario's actions lead to the restoration of the Tail Tree. However, a photo falls to the ground revealing behind bars with a and Peepa, beginning Mario's quest into the Special World 1.After rescuing Luigi, Mario and Luigi go on his quest in completing the other 7 Special worlds.

After Luigi and Mario complete the Special 8 Castle level, a new letter falls to the ground far away in an open plain. The three Toads who helped Mario earlier on investigating the letter and discover that Bowser has kidnapped Peach once again. After Peach is rescued once again by Luigi and Mario, another photo is found with Peach in a Tanooki Suit.Development. Super Mario 3D Land screenshots shown at GDC 2011Super Mario 3D Land was developed by, which had previously developed and, with assistance from, another subsidiary of Nintendo. Super Mario Galaxy 2 game director Koichi Hayashida directed the game, and the was composed by Takeshi Hama, and Asuka Hayazaki (formally known as Asuka Ohta). Super Mario 3D Land took two years to develop, starting from a development team of two people and ending with a team of 30. The game was first announced by in November 2010, stating that both the 3D Mario game as well as a were in the works for the Nintendo 3DS.

Miyamoto described the 3D game as 'completely original' and a cross between Super Mario Galaxy and.Super Mario 3D Land was designed to bridge the gap between 2D Mario games and 3D Mario games, and influenced by Miyamoto's philosophy of keeping the games fun in nature and making sure the player had the utmost opportunity to enjoy the experience of the game. A main concern during development was making a game that would appeal to fans of the 2D Super Mario games as well as the 3D games; levels were designed so that the player would not get lost, moving Mario in one general direction towards each level's goal.One of the inspirations behind the creation of the game was technological advances that made it possible to implement certain elements that could not be done in previous Mario games.

Explained that 'since 1996, when Mario appeared in 3D in Super Mario 64, it's always been hard for players to judge how to jump and hit a block floating in a 3D space,' musing that the Nintendo 3DS allowed for this issue to be fixed. The development team, which only had experience developing on rather than, first tried playing Super Mario Galaxy 2 on a small television monitor. When it was found that Mario was too small to see and thus difficult to control, 3D Land 's and level terrain needed to be designed for viewing on the small Nintendo 3DS screen, making it easier for players to keep track of Mario. Certain aspects of gameplay were inspired by Nintendo's franchise, including the way that the camera functioned during certain moments.

Ideas that were ultimately not incorporated into 3D Land included a suit for Mario, the ability to change Mario's to the extreme, and a feature that replaces 's face with a photographed face. The game's title was chosen as an homage to the games released on the.Super Mario 3D Land development was heavily affected by the that occurred on March 11, 2011. The disaster caused public transportation to shut down, preventing Nintendo staff from being able to commute to work, and the Tokyo office remained closed for about a week. Hayashida was inspired by the disaster to encourage his team to communicate more, setting up the office such that staff members could easily see and discuss each other's work. The team also started holding group meetings to play-test 3D Land 's levels. Hayashida later mentioned that the team expressed hope that the game would inspire joy in spite of the tragedy.revealed the game at the 2011 and pointed out that the game's tentative logo sported a, stating that its purpose would be revealed at the.

Miyamoto later stated that 'it's what you think it is', alluding to the Tanooki Suit, a power-up originally from. While no exact release date was announced, Miyamoto stated that he hoped to release the game during 2011.

The game was showcased at Nintendo's press conference at E3 2011, where a 2011 release date was confirmed, along with the appearance of the Tanooki Suit. While the power-up allows Mario to float down gently, unlike Super Mario Bros. 3 he cannot fly.Super Mario 3D Land was first released in Japan on November 3, 2011. It was then released in North America on November 13, Europe on November 18, and in Australia on November 24.

Reception ReceptionAggregate scoresAggregatorScore90.09%90/100Review scoresPublicationScoreB+8.5/108/1038/409.5/108/109.2/109.5/109/10Nintendo World Report9.5/1094%Super Mario 3D Land received critical acclaim. It received an aggregated score of 90.09% on and 90/100 on. The game sold over 343,000 copies in its first week in Japan, helping to move over 145,000 Nintendo 3DS units. Awarded Super Mario 3D Land a score of 38/40, praising level design, accessibility for beginners and the use of 3D. Gave the game a score of 9.5 and an Editor's Choice award, calling it 'brilliant and addictive' and stating that '3D gaming has never been fully realized before this'. Gave the game a score of 9/10, praising its wealth of content, although criticising the inclusion of a run button and some easy difficulty.

Gave 3D Land a 9.5/10, saying 'it lives up to the level of quality set by previous entries and is easily the best reason to own a 3DS'. They also complimented the use of both a run button and the 3D effects while criticising the 'lack of variety in boss battles'.' S Jeremy Parish gave the game a less favorable review, noting that certain aspects of the game were too easy in nature, musing a 'moderately skilled player is never in danger of running out of lives in Super Mario 3D Land'. He however noted that the game was creative in its presentation, and offered 'clever new twists on the familiar to the knuckle-biting intensity of the final stages.'

Justin Haywald of gave the game a perfect score, writing that Nintendo successfully captured the nostalgic aesthetic of the series, while still maintaining technical innovation. He reported, 'for every familiar bit of music or a level background that reminds you of Mario games past, you have new abilities to use and deviously designed platforming sections that feel completely unique', while stating that the inclusion of 3D was mostly a gimmick.stated that the game lacked some of the more creative aspects of the best of the series, stating that the 3D was mostly optional, though praised the gameplay as entertaining and fast-paced. 's Russ Frushtick felt that Super Mario 3D Land was the best game yet released for the 3DS, praising the content as surprisingly vast in nature and claiming that the game was twice as long as initially gauged. The game won the 'Best Handheld Game' award in the 2011. Super Mario 3D Land was awarded the 'Best Platform Game Award', and Nintendo 3DS Game of the Year 2011 by GameTrailers.Super Mario 3D Land sold 3.09 million units in the U.S. As of August 2014.

In Japan, the game has sold over 1.66 million units as of August 1, 2012. The game was released to commercial success and has sold 12.67 million copies worldwide as of December 31, 2019.Super Mario 3D Land 's release prompted criticism from animal-rights organization, who created a browser game titled Mario Kills Tanooki alleging that the 'Tanooki suit' powerup promoted the live skinning of animals for fur. PETA received negative attention for the game, which led to a response claiming it was a 'tongue-in-cheek, a fun way to call attention to a serious issue'. Retrieved 2013-08-18.

^. Retrieved 2020-01-30. Retrieved 2013-04-24.

Jackson, Mike (2012-10-04). Retrieved 2012-10-05. Goldfarb, Andrew (2012-10-04). Retrieved 2012-10-05. McFerran, Damien (2012-10-03). Nintendo Life.

Retrieved 2012-10-04. ^ George, Richard (2011-09-13). Archived from on 2013-01-11.

Retrieved 2011-11-16. ^ Frushtick, Russ (2011-11-09). Retrieved 2011-12-16.

^ Gilbert, Henry. Future Publishing. Retrieved 2011-11-16. ^ Gilbert, Henry (2011-10-27). Retrieved 2011-11-16.

Totilo, Stephen. Retrieved 2011-11-16.

^ McGee, Maxwell (2011-11-18). Archived from on 2012-07-20. Retrieved 2011-12-16.

^ Vore, Bryan (2011-11-09). Retrieved 2011-11-16. ^ Parish, Jeremy (2011-11-09). Archived from on 2015-03-15. Retrieved 2011-11-16.

^ Reilly, Jim (2011-03-02). Retrieved 2011-11-16.

^ Kohler, Chris (2012-03-29). Retrieved 2012-08-11. Gantayat, Anoop (2011-11-12). Archived from on 2012-01-19. Retrieved 2012-08-12.

Gantayat, Anoop (2011-11-02). Retrieved 2012-08-16.

Nathan Brown (2011-04-21). Future Publishing. Archived from on 2012-08-11. Retrieved 2011-04-21. Hoggins, Tom (May 5, 2011). Retrieved May 6, 2011.

Battle for Wesnoth. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Battle for Wesnoth General Discussions Topic Details. GangrieL Apr 15 @ 1:32pm Health bars I have seen in some videos people having the health bar of the units next to it How i can enable that? The Battle for Wesnoth Forums. The official forums for The Battle for Wesnoth. Skip to content. Battle for wesnoth forums ps4. The default attack is chosen by Wesnoth itself (which sees two attacks with equal damage. Wesnoth doesn't know about the penalty). Can't really change it in the addon (except by reducing the damage of 'conical faerie fire', so that it would never be default - probably shouldn't do that). You agree that “The Battle for Wesnoth Forums” have the right to remove, edit, move or close any topic at any time should we see fit. As a user you agree to any information you have entered to being stored in a database. In your Steam library: right-click on Battle for Wesnoth, select Properties, go to the Betas tab, and select the 1.15.x option from the drop down. Linux All known Linux packagers have been contacted, and binaries for your distribution may have already been created.

Drake, Audrey (2011-11-30). Retrieved 2012-08-12. ^ Gilbert, Henry (2012-03-07). Future Publishing. Retrieved 2012-06-16.

Totilo, Stephen (2011-11-23). Retrieved 2012-09-04. Drake, Audrey (2011-11-30).

Retrieved 2012-08-12. Ishaan (2011-09-13).

Retrieved 2012-08-12. Gilbert, Henry (2011-03-02). Future Publishing. Retrieved 2011-11-16. Moriarty, Colin (2011-06-07). Retrieved 2011-11-16. Plunkett, Luke (2011-04-21).

Retrieved 2011-11-16. ^. Retrieved 2011-11-16. Scullion, Chris (2011-08-12). Retrieved 2011-09-13. Official Nintendo Magazine. From the original on 6 October 2011.

Retrieved 2011-09-13. Archived from on 2012-03-25. Retrieved 2011-10-10. ^. Retrieved 2011-12-16. ^. Retrieved 2011-12-16.

Retrieved 2011-11-15. ^. (via GoNintendo).

Retrieved 2011-11-16. Retrieved 2011-11-19. ^ Staff (2011-11-09).

Retrieved 2012-01-11. ^.

Future Publishing. Retrieved 2011-12-16.

Retrieved 2011-12-16. ^ Drake, Audrey (2011-11-09). Retrieved 2011-11-16. Scullion, Chris (2011-11-09).

Official Nintendo Magazine (UK). Retrieved 2011-11-16. Retrieved 2011-11-17. Nintendo Life. Retrieved November 9, 2011. Retrieved 2011-12-16.

Toss the Turtle tips and tricks: 1. The first thing you have to buy in the shop is the Rock Pack. Activate the rock pack as soon as you are launched as you will avoid the risk. Don’t waste your money on the chest bomb or nuke until you start earning over $6,000 per try. Buy the guns. Super Toss the Turtle Cheats: Tips & Guide to Achieve High Scores Shoot for higher tosses. In every round you have available a few shots depending on. Use the movement accordingly. By holding the top right of your device screen you will propel your. Boosts everywhere! Whenever you. Super Toss The Turtle: Tricks and Cheats – Tips and Strategies To Get The Most Distance, Cash And Shells. Super Toss The Turtle challenges you to use a slingshot, a cannon, guns, and numerous other implements to launch a cartoon turtle as far as it can go. Super Toss the Turtle Tips, Cheats & Tricks: 6 Ways to Toss Your Turtle Farther and Get More Characters 1. Know The Basics Of The Game. Use An Upward Trajectory And Shoot The Turtle Before It Hits The Ground. A Lot Of Things That Happen In The Game Are Based On Luck. Buy The Right Stuff. Super toss the turtle tips. Official Tips and Tricks! Welcome to the subreddit, here you will find tips and tricks aswell as an option to post additional findings! Always shoot your character as close to the ground as possible, without bouncing, as you will always return to your previous height from a shot (unless you hit a pesky airplane).

From the original on 18 November 2011. Retrieved 2011-11-16. Staff (2011-12-20). Retrieved 2012-07-16. Wawro, Alex (15 August 2014). Retrieved 16 August 2014. Anoop, Gantayat (2012-08-01).

Retrieved 2012-08-03. Crecente, Brian. Gawker Media. From the original on 18 November 2011.

Retrieved 30 January 2017.External links. (in English). (in Japanese).

Super Mario 3D Land Review by: - 8.5/10 Super Mario 3D Land Review Oh hey. What are you doing here. Oh, this is a review for Super Mario 3D Land. Sources tell me that you're apparently supposed to be here. Looks like we have a predicament here. This is TheFadedWarrior with another review.

Today I will be reviewing Super Mario 3D Land, the number 3 best selling 3DS game to date (the others being Mario Kart 7 and Pokemon X and Y). It was released as a retail item in 2011 and later ported to a downloadable game in the Nintendo eShop in 2012. You've most likely heard of this game, as it is often known as one of the best Mario games of all time. There was later a somewhat sequel to this game on the Wii U, known as Super Mario 3D World. Now then, onto the review. I hope you enjoy! Super Mario 3D Land is one of my favorite 3DS games as well as one of my favorite Mario platformers.

It was the second 3DS game I ever got and the first that I actually got separately (my first, Ocarina of Time 3D came with my 3DS). I could barely contain my excitement when it got to my house. Heck, I actually didn't contain my excitement. I immediately unwrapped it and stared at the cover art for about 2 minutes. I then proceeded to open it. What if the box was empty? What if the game was broken?

I was so worried that my precious game wouldn't be played. Then I saw the cartridge itself.

Another 2 minutes of staring at it. Then I put it in my 3DS and started it up. I listened to Mario singing the little Super Mario 3D Land jingle. I listened to it again. I listened to it at least 10 times when I started giggling nervously. I finally stopped when my cousin got annoyed at me.

I started the game. Graphics - 10 This game, Super Mario 3D Land, has some of the best graphics for the Nintendo 3DS. The visuals are truly amazing. Perfect animations, great performance, and (in my opinion) the best 3D on the entire handheld console. There are tons and tons of textures, sprites, and effects, each designed very well. Do you remember how in Super Mario Galaxy the camera kept glitching and being stupid, even in the sequel?

Well Super Mario 3D Land as a perfect camera. Of my large amount of time spent playing this game, the camera has NEVER been annoying. Something that, as far as I'm concerned, is exclusive to this game is the fact that there are TWO 3D modes. That's right, 2. The first mode is regular 3DS 3D - It has depth and some things look like they're poking out of the screen, blah blah blah. The second mode increases depth so it looks like you're actually looking through a square tube into the real Mario universe.

Does that make sense? You can switch between these 2 modes at any time during gameplay by pressing either up or down on the D-pad. Since this game has such amazing graphics for the console, tons of textures, a perfect camera (if possible), and even two 3D modes, I give the graphics an astounding 10. Looks like this review is off to a great start!If you don't count my accident at the beginning. Propeller Hat: NEW ITEM - This only appears in a few levels. Once you touch it, it will go onto your head and give you a special ability.

If you hold the jump button it gives you an extra boost equal to about 4 or 5 jumps, and if you keep holding it slightly slows falling down. Coin Box Mario: NEW ITEM - This appears in even less levels. Normally a secret, some coin boxes will get stuck on Mario's head. When Mario moves, coins come out. There are a total of 100 coins that you can get.

Poison Mushroom: BAD POWERUP - More like a powerdown. Sometimes when you hit an item block, a poison mushroom pops out. It will slowly chase you. If it touches you, you (obviously) get hurt. I remember the first time I encountered one of these. I saw it and I was all like, 'OMG LOL IS THAT A NEW POWERUP?!' I touched it and I was pretty disappointed.

That's all of them. There's also a couple regular Mario items that have returned, such as the fire flower and the super mushroom. One thing that really bothers me is that there's no Yoshi in the game.

There isn't just a lack of a rideable Yoshi, there's just nothing about Yoshi at all. No mentioning of Yoshi. Anyhow, this game is really fun, even for a Mario game. I give the gameplay another astounding 9! Addictiveness - 10 Now that we've gone through the gameplay, we know that that this game is pretty fun, which contributes to most of the addictiveness. This game is seriously long, though (we'll talk more about in in the 'depth' section). You think you've beaten it?

Well, you haven't. You think you've gotten 100%? Actually, you might have. But probably not.

This game has a LOT to offer. A huge variety of enemies, powerups, levels, blah blah blah. On the other hand, I sometimes do get tired of how easy the game is. But that doesn't affect my rating for how addictive this game is. I give the addictiveness another incredible 10.

Play

Story - 3 This is getting really, really old. Guess what happens? Just like every other Mario game, Luigi kidnaps King Boo and Yoshi has to come save King Boo.

Wait, that's not it. Oh I remember! Bowser kidnaps Peach and Mario comes to save her! Why, Nintendo, why do you always have to use the same frickin' storyline? Just make something up, like Wario kidnaps Daisy and Peach requests for you to go save Daisy or something. Never mind, that would be stupid because Peach doesn't like Daisy.

But whatever. Just do something more original, please? Story gets a 3 for extreme lack of originality. Kthxbye Depth - 10 This game is Sound - 9 The sound in this game is pretty awesome as well. There's over an hour of separate game tracks (no loops), each being pretty catchy. Most of them are actually remixes of songs in the original Super Mario Bros. And, if possible, they are even better than the original tracks.

And guess what? Lots of the tracks are imported from Super Mario Bros.

Yeah, the Mario game with those really awesome tracks. Here is the full OST (Official Sound Track) of Super Mario 3D Land (link). So since the tunes are all catchy and stuff and most of the tunes are really good remixes of the original tracks from SMB, I give the sound an impressive 9. Gameplay - 9 Super Mario 3D Land is, of course a 3D Mario platformer. Not just 3D graphics, but one where you get to walk in all directions (so you can turn 360 degrees).

This is the first game to do so since Super Mario Galaxy 2, which came out in 2010 (now that I think about it, that's only 1 year). There are many, many levels that Mario has to go through before truly beating the game and finishing Bowser.

There is one new powerup, two returning powerups that have returned from a long time ago that has also significantly changed, 2 'losing' powerups, and 2 new items that I guess you could consider as powerups. There's also a 'bad' powerup. Here they are: Boomerang Mario: NEW POWERUP - Comes from a boomerang. Boomerang Mario has the ability to, you guessed it, throw boomerangs. I don't recall how many you can throw at a time, but it's really useful if you're not too good at jumping on enemies.

You can defeat opponents from far away with this thing! Tanooki (Raccoon) Mario: RETURNING POWERUP - Comes from a leaf. Remember this from Super Mario Bros.

Yeah, this is it but with a couple changes. You can't fly, but you can hold the jump button and it lets you fall much more slowly. You can also spin around and hit enemies with your tail. Statue (Stone Raccoon) Mario: RETURNING POWERUP - Comes from a statue leaf. This one is also from Super Mario Bros.

This powerup grants Mario the same power as Tanooki Mario, but you can turn into an invincible statue. You're immobile while a statue, but it's still pretty good if you're trying to dodge a projectile (e.g. White Tanooki (Invincible Raccoon) Mario: LOSING POWERUP - Comes from an invincibility leaf, which only appears after you've died 5 times in a level. If you get this, it's a bad thing. It either means the current level is ridiculously hard, you're horrible at the game (sorry), or that you're purposely dying to get this thing (which is cheating). Mario becomes a white and gold Tanooki Mario and becomes invincible for the rest of the level.

However, you can still fall down pits, so be careful. P-Wing (Level Skip): LOSING POWER - After you die a whopping 10 times in a level, this will appear. When you pick it up, it will go into your inventory.

When you use it, it teleports you to the end of the level. Yeah, you really don't want to get this. Really, really long. I remember back when I reviewed Super Mario Galaxy 2. I went on and on about how long it was.

I even mentioned other games for comparison. But how did I forget this game? Super Mario 3D Land is incredibly long. Wait a second.

There's only 5 levels per world. But that's OK, because each level is actually pretty long. Some levels can even take 15+ minutes to beat.

At first sight, there are 8 worlds. That's 40 levels. But actually, once you get to the end of World 8, there's 2 extra levels!

Guess what, though? Oh, and beware of spoilers: After you beat Bowser and he falls into the lava, he comes back as Dry Bowser. There are then 8 completely new worlds known as Special 1, Special 2, etc. So that makes, what, 82 total levels? But there's also 3 star coins per level, bonuses with getting to the top of the end-of-level flagpole, and bonuses for beating the level with both Mario and Luigi.

The game is perfectly repeatable without getting boring. After you get all the star coins and beat every level with both characters as well as getting golden flags (for getting to the top of the flagpoles), there is one final super-level. That's 83 large-ish levels altogether! I give the depth another great 10.

Difficulty - 6-8 As with all Mario games, the difficulty totally varies with each level. However, I would consider most levels to be pretty easy.

Yeah, I've died a lot, but those are from the really tough levels. So I would give the difficulty a 6, but the levels that actually are difficult are usually really difficult.

So maybe I'll give the difficulty a 7? Overall - 8.5 Overall, Super Mario 3D Land is one of the greatest Mario games there is, not just in platformers. It has amazing graphics and great 3D features that really show what the Nintendo 3DS is capable of, and a great soundtrack mostly composed of (get it? Composed of?) great remixes to original Super Mario Bros.

It's incredible fun to play and very addictive so it keeps bringing you back for more, though the story is crappy and unoriginal. It's also really long so you never get bored of it. It's a pretty easy game, so it's great for beginners. Overall, Super Mario 3D Land deserves an 8.5. Thank you for reading my review (if you actually did read it instead of skimming through it, you little cheater). I hope you enjoyed it (again, if you really did read it)! Feel free to criticize and comment on my review.

Only feedback can help me improve.