Battle For Wesnoth Forums

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Battle For Wesnoth Forums 9,5/10 4642 reviews

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I finally completed this awesome campaign. Here are few more thoughts and issues:
-demons killed in unusual ways (like explosive, parry, redeem; although in redeem case I think it makes sense) do not become black souls. And if you kill the first demon in scenario this way he will still say the line about 'seeing greater truth' or something like this despite no black soul being spawned
-when i advanced Dwarvish Thunderer (I got him at the beginning of Chapter 10) to level 4, I had two identical options of advancing to technocrat
-Lethalia lost all items and advancements when she appaered in End of the World (Efraim didn't). Not really important, as she doesn't fight in this scenario anyway
-Also in End of the World, each enemy side has two leaders with same name and unit type: one human, and one black souls. And for some reason human one is classified as black soul despite having all properties of a human (and the other way around too). Not really important, just looks strange.
-I think Foul Pits is a bit too hard. There is a lot of enemies, and many of them have very powerful temptation. My army got stuck near the enemy leader, and blood rain kept falling on it, so it was soon unable to make any proper offensive. I only managed to win because enemy leader left his keep and it allowed Efraim to recall battlerager, who with some support was able to kill leader in one turn, and Duelist mage, who thanks to teleportation was able to get to the exit. And I still had to use a lot of potions and save loading. I'm not especially good strategist, so maybe I just used wrong strategy, but I don't think I had as much trouble wth any other scenario in Chapter 9. (I was playing on medium).
Beginning of Chapter 10 was also very hard, although i think in this case it's intentional. I eventually switched to easy difficulty in third scenario, but I think I could do it on medium if I tried hard enough and sacrificed a lot of units, but I wasn't patient enough to keep trying on medium.
And most importantly, thanks for making this great campaign.

Descent into Darkness. S1: Reduced difficulty.Heir to the Throne. Modified campaign start date.Legend of Wesmere. Fixed various date inconsistencies in historical referencesSceptre of Fire.

Fixed reference to LoW events.The South Guard. The vagrant book. Changed Haldiel to be Deoran's great-grandfather. S7b/S8b: Reduced enemy gold values and modified dialogue upon allied unit death.Tutorial. S2: Made the first grunt cross the bridge, otherwise the scenario is too hard.Under the Burning Suns. Sun Singer and Sun Sylph: modified faerie fire colors. Added a Private Replay option to the Multiplayer Create Game screen.

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This separates whether observers are allowed from whether the replay will be publicly available. Reworked styling of progress bar and the network transfer progress dialog. Textboxes now have a mouse-over effect, as well as an I-beam pointer. The Campaigns menu search function now takes campaign abbreviations and descriptions into account. Fixed Rename Unit dialog having untranslated text (issue ). In the Attack Unit dialog and elsewhere, clicking on Profile opens the help browser on the correct unit variation, e.g. Swimmer Walking Corpse (issue ).

Ensure enough space to display turn numbers in the hundreds. The Wesnoth client now looks for the data/dist file when logging into the multiplayer server. This file should contain one of the following values based on what distribution channel the package is for: Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository. This information is also included when using the Copy to Clipboard button in the Game Version dialog, as well as the output of the -report command line switch.Additionally, Python 3 is now required to run the WML unit test suite on platforms other than Windows.